dinsdag 28 maart 2017

Minimap + Audio added!

Today I have added audio and a minimap to the ISA project.
I downloaded the audio online(3 different clips: 2 ambient, 1 luger shot) and created a AudioManager script to handle the ambient sounds.

I also created a MiniTank script, for the tanks on the minimap. This script makes sure that the minitank has the right position, rotation and color. It also destroys the minitank object itself when the 'real' tank has no health left.

Here you can see what the game looks like now with minimap:


Killing the tower :)

vrijdag 24 maart 2017

Unity Multiplayer connection

This week I've made a multiplayer system!
I made this using a TCPListener.

This is the menuscreen that all players can see before they join/host.

Here you can see the server with two connected clients:



The screen on the right is what the players will see on their mobile when they have joined the game and someone has sent him a trade request. Once they receive it, they can either accept or reject it.

woensdag 15 maart 2017

First prototype!

Hello there!

Together with my ISA mate, I managed to get a working protoype.
I integrated the art that he made(which took way more time than expected...) and changed the win-state. Now the player has won when he kills the enemy tower.

What I have learned is how to make stuff visible over everything else. I have done this by adding a camera that only sees the selected sign and the health bars with a higher depth and clear fags on 'depth only'.

This is what you see at the beginning of the game (and you double clicked one of the first two tanks)