vrijdag 24 maart 2017

Unity Multiplayer connection

This week I've made a multiplayer system!
I made this using a TCPListener.

This is the menuscreen that all players can see before they join/host.

Here you can see the server with two connected clients:



The screen on the right is what the players will see on their mobile when they have joined the game and someone has sent him a trade request. Once they receive it, they can either accept or reject it.

Geen opmerkingen:

Een reactie posten